<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7997657931492713456</id><updated>2011-07-09T02:42:51.202+10:00</updated><category term='state of me'/><category term='guides'/><category term='SCIV'/><category term='tekken'/><category term='video games'/><category term='doa'/><category term='fighters'/><title type='text'>Bech's Video Games Career.</title><subtitle type='html'>Learn my learnings imo. My Writing on my video game career.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7997657931492713456.post-356613202227206262</id><published>2009-11-10T10:03:00.004+11:00</published><updated>2009-11-10T10:25:00.856+11:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='tekken'/><category scheme='http://www.blogger.com/atom/ns#' term='fighters'/><title type='text'>T6 acquired</title><content type='html'>Last week Monday I got it =3. Figured I'd 2 main it up Kazuya (he's simple and I played him in the arcades because he barely changed) and Baek (for the mixups, and I played him in t5)&lt;br /&gt;&lt;br /&gt;Made a baek combo vid, http://www.youtube.com/watch?v=roQ_M7Wekq0&lt;br /&gt;&lt;br /&gt;It took 5 hours to figure out juggles and record them; 2 hours editing. Really baek has 6 different sort of launchers.&lt;br /&gt;-df2&lt;br /&gt;-uf4 /FLA_uf3&lt;br /&gt;-b3&lt;br /&gt;-ws 21 / (I think) low parry&lt;br /&gt;-db4 / ff3 / df2, f4&lt;br /&gt;-(Crit or from stun) 4&lt;br /&gt;Anything that ends in a bounce has 2 options, wave dash with a delayed ws444 or df34. Use df34 for map control. 433~f can pick up from bounces and the halfway launchers (IE ff3) from close. Baek's FLA entrances give him frame advantage on block. He's FLA side step improved making it very useful. He's wall juggle I've yet to work on. I've just been doing f212, d33 or f214, db4.&lt;br /&gt;&lt;br /&gt;I've yet to play online but I had a look at a few replays and it looks horrid. Do not want.&lt;br /&gt;&lt;br /&gt;After spending so long in training figuring out juggles, I feel like just keeping him as my main =/. Although I really need to do the same with Kaz. I haven't really figured out his juggles. Plus it really helps develop the co-ordination/dexterity.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7997657931492713456-356613202227206262?l=limburgal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/356613202227206262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7997657931492713456&amp;postID=356613202227206262' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/356613202227206262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/356613202227206262'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/2009/11/t6-acquired.html' title='T6 acquired'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7997657931492713456.post-1609744730949889753</id><published>2009-07-19T20:12:00.002+10:00</published><updated>2009-07-19T20:23:19.195+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCIV'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='fighters'/><category scheme='http://www.blogger.com/atom/ns#' term='doa'/><title type='text'>Incomplete 'A Guide To All Fighting Games'</title><content type='html'>CBF completing this for now. Maybe when DOA5 comes out, or if I have NOTHING to do anytime soon, it will be done. As you can see it's just an incomplete plan and predraft writeups on sections.&lt;br /&gt;&lt;br /&gt;Moves:&lt;br /&gt;Bread and butter&lt;br /&gt;Safe/frame data&lt;br /&gt;Punishing&lt;br /&gt;50/50 (playing chances)&lt;br /&gt;Mixups&lt;br /&gt;Juggles&lt;br /&gt;&lt;br /&gt;Spacing: CONTROL SPACING&lt;br /&gt;Movement + Baiting&lt;br /&gt;Stair stepping `&lt;br /&gt;Fuzzy&lt;br /&gt;Crouch dash&lt;br /&gt;Sidestepping + KBD `&lt;br /&gt;_DOAONLY-&lt;br /&gt;7&lt;br /&gt;insta crouch and fuzzy&lt;br /&gt;214&lt;br /&gt;AYANE BT 8p&lt;br /&gt;BRAD BT sidestep&lt;br /&gt;Sidestep moves&lt;br /&gt;_SCNOTES-&lt;br /&gt;A=crushable&lt;br /&gt;B=sidestep&lt;br /&gt;Pattern in use&lt;br /&gt;&lt;br /&gt;Desc:&lt;br /&gt;Stair for backing away if you cant kbd in a fighting game or if the character sways. What you're actually doing is cancelling a back dash into another back dash It's used to space away from the opponent, making safe distancing, baiting whiffs. The notation is 442442448 etc.&lt;br /&gt;&lt;br /&gt;KBD is another way of achieving the same goal as the Stair Stepping but much more difficult to perform. The notation is 441414141 (or 4214214214) etc.&lt;br /&gt;&lt;br /&gt;Fuzzy after moves, not all the time Fuzzy approach to limit range, bait and intimidate&lt;br /&gt;&lt;br /&gt;crouch dash to approach with a crush&lt;br /&gt;back off after attack pushes&lt;br /&gt;7 for a back and side step, after moves, after approach, bait whiffs,&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7997657931492713456-1609744730949889753?l=limburgal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/1609744730949889753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7997657931492713456&amp;postID=1609744730949889753' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/1609744730949889753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/1609744730949889753'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/2009/07/incomplete-guide-to-all-fighting-games.html' title='Incomplete &apos;A Guide To All Fighting Games&apos;'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7997657931492713456.post-5582844044350782643</id><published>2009-04-23T00:56:00.006+10:00</published><updated>2010-09-13T09:34:43.324+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guides'/><category scheme='http://www.blogger.com/atom/ns#' term='fighters'/><category scheme='http://www.blogger.com/atom/ns#' term='doa'/><title type='text'>Here's to say I know and have organised my shit</title><content type='html'>&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;I decided to put everything I could remember back into my character guide that I wrote up a little while ago. I can't stress the important on the basics. Think of it as martial arts or a degree. You get to black belt or certificate, and all that means is that you know all thus use the basics. Now you have to develop your own style of play.&lt;br /&gt;&lt;br /&gt;http://www.doacentral.com/forum/viewtopic.php?p=555233#555233&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7997657931492713456-5582844044350782643?l=limburgal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/5582844044350782643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7997657931492713456&amp;postID=5582844044350782643' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/5582844044350782643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/5582844044350782643'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/2009/04/heres-to-say-i-know-and-have-organised.html' title='Here&apos;s to say I know and have organised my shit'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7997657931492713456.post-8317748703729381219</id><published>2009-02-09T10:43:00.002+11:00</published><updated>2009-02-09T10:59:41.228+11:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fighters'/><title type='text'>My DOA notes are now public.</title><content type='html'>&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;Taking notes help me process things thus remember time in a split second under pressure.&lt;br /&gt;&lt;br /&gt;DOA, Busa.txt&lt;br /&gt; &lt;br /&gt;Safe moves&lt;br /&gt;p 2 3&lt;br /&gt;3p 6 6&lt;br /&gt;2p 0 4&lt;br /&gt;k cr 8&lt;br /&gt;3k cr 10&lt;br /&gt;2k 6 9&lt;br /&gt;BT 4p 0 4&lt;br /&gt;BT p 5 7&lt;br /&gt;BT 2p 1 5&lt;br /&gt;pp 3 4&lt;br /&gt;p+kp cr 4&lt;br /&gt;3kp x 5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Throws&lt;br /&gt;5 pf&lt;br /&gt;7 6pf&lt;br /&gt;10 4pf/214pf&lt;br /&gt;12 236pf&lt;br /&gt;____&lt;br /&gt;For space&lt;br /&gt;33p&lt;br /&gt;3k&lt;br /&gt;____&lt;br /&gt;2in1 ON WALL&lt;br /&gt;2k+fk&lt;br /&gt;3kk&lt;br /&gt;pkk&lt;br /&gt;____&lt;br /&gt;At range&lt;br /&gt;pp2k&lt;br /&gt;ppp&lt;br /&gt;&lt;br /&gt;p+kp&lt;br /&gt;7k&lt;br /&gt;8k&lt;br /&gt;33p&lt;br /&gt;2p&lt;br /&gt;6p&lt;br /&gt;3p&lt;br /&gt;8p&lt;br /&gt;1k&lt;br /&gt;2p+k&lt;br /&gt;&lt;br /&gt;4k&lt;br /&gt;2k&lt;br /&gt;3k&lt;br /&gt;2k+f&lt;br /&gt;____&lt;br /&gt;SETUPS&lt;br /&gt;&gt;&gt;WS 4p+f&lt;br /&gt;LOW COUNTER&lt;br /&gt;9p/k&lt;br /&gt;2p&lt;br /&gt;crouch dash&lt;br /&gt;&lt;br /&gt;&gt;&gt;BT BT&lt;br /&gt;9k 9p&lt;br /&gt;&lt;br /&gt;&gt;&gt;8k/2p+k&lt;br /&gt;ch 2k+f 6p&lt;br /&gt;&lt;br /&gt;&gt;&gt;3k&lt;br /&gt;6pp&lt;br /&gt;1k&lt;br /&gt;&lt;br /&gt;&gt;&gt;pp&lt;br /&gt;ch 6p&lt;br /&gt;ch 2k+f&lt;br /&gt;&lt;br /&gt;&gt;&gt;1p+k&lt;br /&gt;whiff get up kick&lt;br /&gt;&lt;br /&gt;&gt;&gt;66p+f&lt;br /&gt;pp2k&lt;br /&gt;1p+k&lt;br /&gt;&lt;br /&gt;**********&lt;br /&gt;&lt;br /&gt;SCIV, liz.txt /Didn't work on this too long, like a few hours or something&lt;br /&gt;&lt;br /&gt;Pimp out 1ak&lt;br /&gt;2bk for crush&lt;br /&gt;6b for whiff punuish&lt;br /&gt;__&lt;br /&gt;44b/a+b-&lt;br /&gt;44ab 66k CLOSE + IF NO/FWD AC 87- 83&lt;br /&gt;33_99a+b FAR 68 - 64&lt;br /&gt;&lt;br /&gt;3b-v&lt;br /&gt;66k 58&lt;br /&gt;33_99a+b 66&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;22_88b-&lt;br /&gt;66a+b 49&lt;br /&gt;&lt;br /&gt;1B+K&lt;br /&gt;66B 90&lt;br /&gt;&lt;br /&gt;44[K]/1[k]&lt;br /&gt;LC A 31~32 tech dep&lt;br /&gt;&lt;br /&gt;a+k-&lt;br /&gt;44k&lt;br /&gt;&lt;br /&gt;44[a]b-&lt;br /&gt;66a+b 52&lt;br /&gt;(on back) 44ab 66k 50&lt;br /&gt;&lt;br /&gt;(44a)b/22_88k-&lt;br /&gt;1b 42&lt;br /&gt;&lt;br /&gt;ON wall (3b)&lt;br /&gt;MID+HIGH 44ab 66a+b 84&lt;br /&gt;LOW 2bk 44k 72~77&lt;br /&gt;66p 66b+kab G (turn) 6[k] 44[k]a&lt;br /&gt;GROUND (66k) 44k 62&lt;br /&gt;&lt;br /&gt;CH 4B&lt;br /&gt;--&gt; 44[K], LC A: 47~56 dmg depending on tech&lt;br /&gt;CH 4[B+K]&lt;br /&gt;--&gt; LC A: 48~55 dmg depending on tech&lt;br /&gt;&lt;br /&gt;STUN (b+k)&lt;br /&gt;6k 60&lt;br /&gt;1ak 77&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;__&lt;br /&gt;THROWS&lt;br /&gt;A+G  leftforward&lt;br /&gt;LEFT back&lt;br /&gt;BACK forward&lt;br /&gt;&lt;br /&gt;***&lt;br /&gt;DOA jannlee.txt /was gonna post this one on doac but cbf after an hour or so.&lt;br /&gt;&lt;br /&gt;[b]31-10-07 [size=9]I haven't had much time with him so far, and all I've done was screw around with open and closed stance for a bit.[/size][/b]&lt;br /&gt;___&lt;br /&gt;[size=18]Open/Closed Stance[/size]&lt;br /&gt;&lt;br /&gt;[size=9]7k7k 6pk whiff/hit -TINA NH&lt;br /&gt;&lt;br /&gt;7k7k 44pp whiff/hit -TINA NH&lt;br /&gt;&lt;br /&gt;214p 6pk k-whiff(hit on distance)/hit -TINA NH&lt;br /&gt;&lt;br /&gt;33p pppp hit(+p on distance)/whiff(+ppp on distance) -TINA NH&lt;br /&gt;&lt;br /&gt;9k pp6p p pppp hit/whiff - TENGU NH&lt;br /&gt;&lt;br /&gt;9k pp6p pp6p pppp (ppp)p-whiff/hit - LEI FANG NH[/size]&lt;br /&gt;&lt;br /&gt;*****&lt;br /&gt;//I also wrote up my guide to brad wong. It consisted of 4 TXT files, and I must of spent a month writing it, tweaking my ideas etc.&lt;br /&gt;&lt;br /&gt;//This is the TXT that was used for planning. I wrote this up before I Started and ended up doing more than what's said there.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Throws&lt;br /&gt;&lt;br /&gt;Match openners     DONE NIGGAAAAAAAAAAAAA.&lt;br /&gt;Natural combos      DONE NIGGAAAAAAAAAAAAA.&lt;br /&gt;Crush Moves     DONE NIGGAAAAAAAAAAAAA.&lt;br /&gt;Wiff punishing     DONE NIGGAAAAAAAAAAAAA.&lt;br /&gt;Interrupting     ??????????????&lt;br /&gt;&lt;br /&gt;_Stances:&lt;br /&gt;BT&lt;br /&gt;DHO - Throw = useful fucker.&lt;br /&gt;Laying down - LHT LFT&lt;br /&gt;&lt;br /&gt;_The God Wong:      DONE NIGGAAAAAAAAAAAAA.&lt;br /&gt;!if played correctly you got a free round and the opposition is left stunned.&lt;br /&gt;p+k&lt;br /&gt;6+p+k&lt;br /&gt;slow escape doesn't do shit.&lt;br /&gt;&lt;br /&gt;_General notes:&lt;br /&gt;There is no ceiling.&lt;br /&gt;Brad gone wrong - confusin at times (see The God Wong +stuning), don't develope bad habits, keep mixing up on stuns etc etc.&lt;br /&gt;&lt;br /&gt;_Combos:&lt;br /&gt;Starting Stuns   &lt;br /&gt;Counting Stun Threshold&lt;br /&gt;Moves to continue stuns&lt;br /&gt;&lt;br /&gt;Juggle Finishers&lt;br /&gt;&lt;br /&gt;// The rest of it can be found on DOA+&lt;br /&gt;// http://forum.doa-plus.com//index.php?showtopic=728 Juggle list.&lt;br /&gt;// http://forum.doa-plus.com//index.php?showtopic=713 Guide.&lt;br /&gt;&lt;br /&gt;****&lt;br /&gt;I've also started a basic guide that's a cross over of ideas that'll help one become good at any fighter but I'm pressed for time so it will take a while. It's gonna be released as a youtube video.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7997657931492713456-8317748703729381219?l=limburgal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/8317748703729381219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7997657931492713456&amp;postID=8317748703729381219' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/8317748703729381219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/8317748703729381219'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/2009/02/my-doa-notes-are-now-public.html' title='My DOA notes are now public.'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7997657931492713456.post-7453697497432210264</id><published>2008-11-18T13:22:00.004+11:00</published><updated>2009-07-19T20:24:02.489+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCIV'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='fighters'/><category scheme='http://www.blogger.com/atom/ns#' term='doa'/><title type='text'>My SCIV Custom characters.</title><content type='html'>&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;Tom Wilson - Taki&lt;br /&gt;http://tinyurl.com/5dh4s8&lt;br /&gt;&lt;br /&gt;Gary - Hilde&lt;br /&gt;http://tinyurl.com/6hr3bb&lt;br /&gt;&lt;br /&gt;Samual Peter - Lizardman (yes I realise I spelt 'samual' wrong)&lt;br /&gt;http://tinyurl.com/62q2cr&lt;br /&gt;&lt;br /&gt;Clive - Setsuka&lt;br /&gt;http://tinyurl.com/565jua&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7997657931492713456-7453697497432210264?l=limburgal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/7453697497432210264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7997657931492713456&amp;postID=7453697497432210264' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/7453697497432210264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/7453697497432210264'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/2008/11/tom-wilson-taki-httptinyurl.html' title='My SCIV Custom characters.'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7997657931492713456.post-5325890392805732723</id><published>2008-11-07T01:47:00.005+11:00</published><updated>2008-11-18T13:22:17.515+11:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='SCIV'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='fighters'/><title type='text'>SCIV update I think</title><content type='html'>&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;I tried to play Hilde when I first picked up the game but I dropped her and only use her as a backup character now. I consider lizardman as my main. With the lizzy, I've put the most hours reading, watching, note taking in sparring and against people (sometimes) there. I was trying to pick up Sets but I haven't played her enough or put much time into her so I basically don't use her at all against players. I consider yoda to be my not too far off second best character. The main reasons for that are because of the natural advantages he has, a constant crush, unthrowable and almost unjuggle-able. People just don't know how to play against him.&lt;br /&gt;&lt;br /&gt;Now as for Nashias. He's pretty much the same as me. As far as I can tell the only difference is that he actually has people to play offline.&lt;br /&gt;&lt;br /&gt;In the videos both me and nash haven't played for almost a month but this is just where I'm basically at with the game. I don't have the time to play the game at all so there's a bit of rust. You should be able to pick out some things, so just imagine them things to be consistant and there's where I'm at. It's also online so there's a lot less poking and spacing.&lt;br /&gt;&lt;br /&gt;http://www.youtube.com/watch?v=qvcVQLwYqic&amp;feature=PlayList&amp;p=71FDEB8C4030AAEC&amp;index=0&amp;playnext=1&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7997657931492713456-5325890392805732723?l=limburgal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/5325890392805732723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7997657931492713456&amp;postID=5325890392805732723' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/5325890392805732723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/5325890392805732723'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/2008/11/sciv-update-i-think.html' title='SCIV update I think'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7997657931492713456.post-5374144958525295389</id><published>2008-10-20T12:08:00.008+11:00</published><updated>2008-10-21T15:29:24.759+11:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='state of me'/><title type='text'>The first state of me</title><content type='html'>&lt;p&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;Here's a quick brake down, at any given point in time I'm focusing on one or more of the following games depending on how much time I've got on my hands and what's got something coming up sooner.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;(The newly added) SCIV&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;DOA&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;UT3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;Over the years of being considered a 'gamer' I've more or less dissosiated myself with it. I'm more or less a geek for competitiveness. Consider what I do, I play(ed) futsal, the industries I've most enjoyed working in (including my current job) are competitive by nature, I do martial arts, I cycle. The video games I play are only played for the sake of being able to beat other people hard. The games I find myself play over and over are either shooters, fighters, or strat games. When I'm bored and afk a game of tetris, metroid hunters or advance wars is used to past time.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;But yeah, I've had to basically stop playing videos games because of work.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:85%;"&gt;Also picked myself up another copy of 'Vagrant Story' from ebay for a steal =D.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7997657931492713456-5374144958525295389?l=limburgal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/5374144958525295389/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7997657931492713456&amp;postID=5374144958525295389' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/5374144958525295389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/5374144958525295389'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/2008/10/first-state-of-me.html' title='The first state of me'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-7997657931492713456.post-2586042324720522384</id><published>2008-09-29T16:25:00.030+10:00</published><updated>2009-07-19T20:23:43.307+10:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='fighters'/><category scheme='http://www.blogger.com/atom/ns#' term='doa'/><title type='text'>How to step from scrub to not scrub</title><content type='html'>&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;After playing soul calibur 4 at Manifest 08 and watching the guys at couch warriors do their bit, come to the conclustion that the majority of players suck. From what I could see during my 45 minute rain at freeplay and at the tournament, the top level of play was nothing more than scrubs with combos. I'm going to do a quick run down of the basics, the things that I didn't see. Get good at these and you'll be more than halfway decent between fighters in general. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;I'm going to use this  opportunity to say it out loud; O&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;nline destroys fighters&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;. Think about it. How does that one third to half of a second delay affect what's happening. The thing killed is the most important thing in fighters, input delay and it's consistency. This crosses out reaction time, thus punishing, only to leave you with mixups (promoting bad ones at that) and a broken spacing game. Ask any top player in a fighting game that features such as that and they'll give you a run down. &lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;To sum up what I'm going to go through; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;strong&gt;if you're playing right your direction tagged with block input to attack input shouldn't be any less than 2:1 or even 3:1. &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;Over time I've come to realise that because of the priority of movement involved that fighting games are best played using an arcade stick.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;The orthodox of any Fighter are: &lt;u&gt;Movement, blocking, 'bread and butter'&lt;/u&gt; (which can be seen as character knowledge, this also ties into punishing).&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;Here's the easiest way to look at it, what makes a good player in sports? Good reaction, hand eye co-ordination, technique, intelligence in ones self and intelligence on the opponent, experience, the ability to defend and the ability to attack. &lt;/span&gt;&lt;u&gt;&lt;span style="color:#666666;"&gt;Trade technique with bread and butter, and hand-eye co-ordination with distant judgement and there you have it.&lt;/span&gt;&lt;/u&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;__ &lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Defence&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#666666;"&gt; &lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;Defence is more important than offence due to the nature of fighters. It's simple, after you defend, you punish-- you get to deal damage without a second thought of it coming out with them on top. What makes high level play is consistency. What makes good consistency is a solid defence. Looking to block should be a large part of your game because of this.&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;A more advance type of defence is spacing. You have to be able to keep both in range and out range of attacks. Try to control the range so you limit your opponent's options as well being able to force whiffs. If you can touch your opponent with very end of your attack while making them miss by the width of a hair than you're doing it right.&lt;/span&gt;&lt;span style="color:#666666;"&gt; &lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;Take it a step further for forcing whiffs and you got side stepping and crushes (Crushes are moves that avoids one or more level of attacks). These are generally easier in practice because they generally don't require you to be a specific distant and can also be tied into your spacing.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;This really takes the most times to learn because its dexterity work tag along with game knowledge. Dexterity to so you can input when you want, and game knowledge which allows you to correctly read what's going to happen from what range.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;__ &lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt;Offence&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;Here is were you're bread and butter comes in. Pokes (fast attacks, used to interrupting), launchers (leads to juggles/combos), punishers (it's like having cake and eating it too), mixups and setups. You want to have the ability to fit in all the damage when you can. Punishing depends on the game but in SCIV you punish with attacks after you block an attack, but be careful, throwing is the offence against blocking.&lt;/span&gt;&lt;span style="color:#666666;"&gt; &lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;'Whiff' punishers are a bit more lenient with what you can use. To whiff is to miss, and when you miss there is a large window open for punishment. Thus you can use potentially more damaging attacks depending on just how far you are from the opponent and your character.&lt;/span&gt;&lt;span style="color:#666666;"&gt; &lt;br /&gt;&lt;br /&gt;When you attack you do three things, catch them off guard, create windows, and apply mental pressure.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:78%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;With your offence you want to stay "safe" in most cases. This means that you'll come out without too much of a frame-disadvantage/recovery wise. This takes away some if not all the punishing abilities that can be used against you through just blocking, crushing, dashing or side stepping. What strings do in a game is create true mixups and setups. Say there's a string that has a safe ender, you can easily use that to force the opponent to block the whole string, but instead of finishing the string you end it before the safe finisher and do a throw instead.  Even if they are not blocking, sometimes you can catch them off guard with that throw.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;span style="font-size:78%;"&gt;Also don't be scaried to use the stun system in place.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;__ &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;The best way to deal damage is get guaranteed damage (through punishing, through the juggles, and through the true combos).&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;The fastest way to learn is by other people. Go online, check out forums, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;look at a few character specific combo lists,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt; have a few decent reads with the game open and I bet you that you'll see yourself improve. Top 10 movelist threads here and there I find are what you need to know for the bread for your knowledge. If you don't get what I mean just have a look and play around and you'll see. Using the basic knowledge you can actually easily break down matches you spectate. Also spend the time in training mode to absorb things at your own pace.&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;I&lt;/span&gt;&lt;strong&gt;&lt;span style="color:#666666;"&gt; believe that solid theories inter-relates, are multi dimensional, one point must be able to meet another point regardless of everything else. &lt;/span&gt;&lt;u&gt;&lt;span style="color:#666666;"&gt;This is just a mention of the basics which separates scrubs from decent players&lt;/span&gt;&lt;/u&gt;&lt;span style="color:#666666;"&gt;.&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#666666;"&gt; I'm too lazy to write it all up in one because I know how much work it will be&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;. Here's one Dead or alive specific that's not overly complicated but is still a decent read. It goes over what one needs to know but doesn't dive in too deep. Written up by a well known player for his character and game analysis XDes,. http://doa-plus.com/Book%20of%20Destruction.pdf&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;I'll more than likely post something for the more advanced later.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color:#666666;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="color:#000000;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;Yeah that's right, I called all of you scrubs.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7997657931492713456-2586042324720522384?l=limburgal.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://limburgal.blogspot.com/feeds/2586042324720522384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=7997657931492713456&amp;postID=2586042324720522384' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/2586042324720522384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7997657931492713456/posts/default/2586042324720522384'/><link rel='alternate' type='text/html' href='http://limburgal.blogspot.com/2008/09/how-to-step-from-scrub-to-not-scrub.html' title='How to step from scrub to not scrub'/><author><name>Bech</name><uri>http://www.blogger.com/profile/12844027555154619923</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
