CBF completing this for now. Maybe when DOA5 comes out, or if I have NOTHING to do anytime soon, it will be done. As you can see it's just an incomplete plan and predraft writeups on sections.
Moves:
Bread and butter
Safe/frame data
Punishing
50/50 (playing chances)
Mixups
Juggles
Spacing: CONTROL SPACING
Movement + Baiting
Stair stepping `
Fuzzy
Crouch dash
Sidestepping + KBD `
_DOAONLY-
7
insta crouch and fuzzy
214
AYANE BT 8p
BRAD BT sidestep
Sidestep moves
_SCNOTES-
A=crushable
B=sidestep
Pattern in use
Desc:
Stair for backing away if you cant kbd in a fighting game or if the character sways. What you're actually doing is cancelling a back dash into another back dash It's used to space away from the opponent, making safe distancing, baiting whiffs. The notation is 442442448 etc.
KBD is another way of achieving the same goal as the Stair Stepping but much more difficult to perform. The notation is 441414141 (or 4214214214) etc.
Fuzzy after moves, not all the time Fuzzy approach to limit range, bait and intimidate
crouch dash to approach with a crush
back off after attack pushes
7 for a back and side step, after moves, after approach, bait whiffs,
Sunday, July 19, 2009
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