Tuesday, November 10, 2009
T6 acquired
Made a baek combo vid, http://www.youtube.com/watch?v=roQ_M7Wekq0
It took 5 hours to figure out juggles and record them; 2 hours editing. Really baek has 6 different sort of launchers.
-df2
-uf4 /FLA_uf3
-b3
-ws 21 / (I think) low parry
-db4 / ff3 / df2, f4
-(Crit or from stun) 4
Anything that ends in a bounce has 2 options, wave dash with a delayed ws444 or df34. Use df34 for map control. 433~f can pick up from bounces and the halfway launchers (IE ff3) from close. Baek's FLA entrances give him frame advantage on block. He's FLA side step improved making it very useful. He's wall juggle I've yet to work on. I've just been doing f212, d33 or f214, db4.
I've yet to play online but I had a look at a few replays and it looks horrid. Do not want.
After spending so long in training figuring out juggles, I feel like just keeping him as my main =/. Although I really need to do the same with Kaz. I haven't really figured out his juggles. Plus it really helps develop the co-ordination/dexterity.
Sunday, July 19, 2009
Incomplete 'A Guide To All Fighting Games'
Moves:
Bread and butter
Safe/frame data
Punishing
50/50 (playing chances)
Mixups
Juggles
Spacing: CONTROL SPACING
Movement + Baiting
Stair stepping `
Fuzzy
Crouch dash
Sidestepping + KBD `
_DOAONLY-
7
insta crouch and fuzzy
214
AYANE BT 8p
BRAD BT sidestep
Sidestep moves
_SCNOTES-
A=crushable
B=sidestep
Pattern in use
Desc:
Stair for backing away if you cant kbd in a fighting game or if the character sways. What you're actually doing is cancelling a back dash into another back dash It's used to space away from the opponent, making safe distancing, baiting whiffs. The notation is 442442448 etc.
KBD is another way of achieving the same goal as the Stair Stepping but much more difficult to perform. The notation is 441414141 (or 4214214214) etc.
Fuzzy after moves, not all the time Fuzzy approach to limit range, bait and intimidate
crouch dash to approach with a crush
back off after attack pushes
7 for a back and side step, after moves, after approach, bait whiffs,
Thursday, April 23, 2009
Here's to say I know and have organised my shit
I decided to put everything I could remember back into my character guide that I wrote up a little while ago. I can't stress the important on the basics. Think of it as martial arts or a degree. You get to black belt or certificate, and all that means is that you know all thus use the basics. Now you have to develop your own style of play.
http://www.doacentral.com/forum/viewtopic.php?p=555233#555233
Monday, February 9, 2009
My DOA notes are now public.
Taking notes help me process things thus remember time in a split second under pressure.
DOA, Busa.txt
Safe moves
p 2 3
3p 6 6
2p 0 4
k cr 8
3k cr 10
2k 6 9
BT 4p 0 4
BT p 5 7
BT 2p 1 5
pp 3 4
p+kp cr 4
3kp x 5
Throws
5 pf
7 6pf
10 4pf/214pf
12 236pf
____
For space
33p
3k
____
2in1 ON WALL
2k+fk
3kk
pkk
____
At range
pp2k
ppp
p+kp
7k
8k
33p
2p
6p
3p
8p
1k
2p+k
4k
2k
3k
2k+f
____
SETUPS
>>WS 4p+f
LOW COUNTER
9p/k
2p
crouch dash
>>BT BT
9k 9p
>>8k/2p+k
ch 2k+f 6p
>>3k
6pp
1k
>>pp
ch 6p
ch 2k+f
>>1p+k
whiff get up kick
>>66p+f
pp2k
1p+k
**********
SCIV, liz.txt /Didn't work on this too long, like a few hours or something
Pimp out 1ak
2bk for crush
6b for whiff punuish
__
44b/a+b-
44ab 66k CLOSE + IF NO/FWD AC 87- 83
33_99a+b FAR 68 - 64
3b-v
66k 58
33_99a+b 66
22_88b-
66a+b 49
1B+K
66B 90
44[K]/1[k]
LC A 31~32 tech dep
a+k-
44k
44[a]b-
66a+b 52
(on back) 44ab 66k 50
(44a)b/22_88k-
1b 42
ON wall (3b)
MID+HIGH 44ab 66a+b 84
LOW 2bk 44k 72~77
66p 66b+kab G (turn) 6[k] 44[k]a
GROUND (66k) 44k 62
CH 4B
--> 44[K], LC A: 47~56 dmg depending on tech
CH 4[B+K]
--> LC A: 48~55 dmg depending on tech
STUN (b+k)
6k 60
1ak 77
__
THROWS
A+G leftforward
LEFT back
BACK forward
***
DOA jannlee.txt /was gonna post this one on doac but cbf after an hour or so.
[b]31-10-07 [size=9]I haven't had much time with him so far, and all I've done was screw around with open and closed stance for a bit.[/size][/b]
___
[size=18]Open/Closed Stance[/size]
[size=9]7k7k 6pk whiff/hit -TINA NH
7k7k 44pp whiff/hit -TINA NH
214p 6pk k-whiff(hit on distance)/hit -TINA NH
33p pppp hit(+p on distance)/whiff(+ppp on distance) -TINA NH
9k pp6p p pppp hit/whiff - TENGU NH
9k pp6p pp6p pppp (ppp)p-whiff/hit - LEI FANG NH[/size]
*****
//I also wrote up my guide to brad wong. It consisted of 4 TXT files, and I must of spent a month writing it, tweaking my ideas etc.
//This is the TXT that was used for planning. I wrote this up before I Started and ended up doing more than what's said there.
Throws
Match openners DONE NIGGAAAAAAAAAAAAA.
Natural combos DONE NIGGAAAAAAAAAAAAA.
Crush Moves DONE NIGGAAAAAAAAAAAAA.
Wiff punishing DONE NIGGAAAAAAAAAAAAA.
Interrupting ??????????????
_Stances:
BT
DHO - Throw = useful fucker.
Laying down - LHT LFT
_The God Wong: DONE NIGGAAAAAAAAAAAAA.
!if played correctly you got a free round and the opposition is left stunned.
p+k
6+p+k
slow escape doesn't do shit.
_General notes:
There is no ceiling.
Brad gone wrong - confusin at times (see The God Wong +stuning), don't develope bad habits, keep mixing up on stuns etc etc.
_Combos:
Starting Stuns
Counting Stun Threshold
Moves to continue stuns
Juggle Finishers
// The rest of it can be found on DOA+
// http://forum.doa-plus.com//index.php?showtopic=728 Juggle list.
// http://forum.doa-plus.com//index.php?showtopic=713 Guide.
****
I've also started a basic guide that's a cross over of ideas that'll help one become good at any fighter but I'm pressed for time so it will take a while. It's gonna be released as a youtube video.