Monday, February 9, 2009

My DOA notes are now public.

Taking notes help me process things thus remember time in a split second under pressure.

DOA, Busa.txt

Safe moves
p 2 3
3p 6 6
2p 0 4
k cr 8
3k cr 10
2k 6 9
BT 4p 0 4
BT p 5 7
BT 2p 1 5
pp 3 4
p+kp cr 4
3kp x 5


Throws
5 pf
7 6pf
10 4pf/214pf
12 236pf
____
For space
33p
3k
____
2in1 ON WALL
2k+fk
3kk
pkk
____
At range
pp2k
ppp

p+kp
7k
8k
33p
2p
6p
3p
8p
1k
2p+k

4k
2k
3k
2k+f
____
SETUPS
>>WS 4p+f
LOW COUNTER
9p/k
2p
crouch dash

>>BT BT
9k 9p

>>8k/2p+k
ch 2k+f 6p

>>3k
6pp
1k

>>pp
ch 6p
ch 2k+f

>>1p+k
whiff get up kick

>>66p+f
pp2k
1p+k

**********

SCIV, liz.txt /Didn't work on this too long, like a few hours or something

Pimp out 1ak
2bk for crush
6b for whiff punuish
__
44b/a+b-
44ab 66k CLOSE + IF NO/FWD AC 87- 83
33_99a+b FAR 68 - 64

3b-v
66k 58
33_99a+b 66


22_88b-
66a+b 49

1B+K
66B 90

44[K]/1[k]
LC A 31~32 tech dep

a+k-
44k

44[a]b-
66a+b 52
(on back) 44ab 66k 50

(44a)b/22_88k-
1b 42

ON wall (3b)
MID+HIGH 44ab 66a+b 84
LOW 2bk 44k 72~77
66p 66b+kab G (turn) 6[k] 44[k]a
GROUND (66k) 44k 62

CH 4B
--> 44[K], LC A: 47~56 dmg depending on tech
CH 4[B+K]
--> LC A: 48~55 dmg depending on tech

STUN (b+k)
6k 60
1ak 77



__
THROWS
A+G leftforward
LEFT back
BACK forward

***
DOA jannlee.txt /was gonna post this one on doac but cbf after an hour or so.

[b]31-10-07 [size=9]I haven't had much time with him so far, and all I've done was screw around with open and closed stance for a bit.[/size][/b]
___
[size=18]Open/Closed Stance[/size]

[size=9]7k7k 6pk whiff/hit -TINA NH

7k7k 44pp whiff/hit -TINA NH

214p 6pk k-whiff(hit on distance)/hit -TINA NH

33p pppp hit(+p on distance)/whiff(+ppp on distance) -TINA NH

9k pp6p p pppp hit/whiff - TENGU NH

9k pp6p pp6p pppp (ppp)p-whiff/hit - LEI FANG NH[/size]

*****
//I also wrote up my guide to brad wong. It consisted of 4 TXT files, and I must of spent a month writing it, tweaking my ideas etc.

//This is the TXT that was used for planning. I wrote this up before I Started and ended up doing more than what's said there.


Throws

Match openners DONE NIGGAAAAAAAAAAAAA.
Natural combos DONE NIGGAAAAAAAAAAAAA.
Crush Moves DONE NIGGAAAAAAAAAAAAA.
Wiff punishing DONE NIGGAAAAAAAAAAAAA.
Interrupting ??????????????

_Stances:
BT
DHO - Throw = useful fucker.
Laying down - LHT LFT

_The God Wong: DONE NIGGAAAAAAAAAAAAA.
!if played correctly you got a free round and the opposition is left stunned.
p+k
6+p+k
slow escape doesn't do shit.

_General notes:
There is no ceiling.
Brad gone wrong - confusin at times (see The God Wong +stuning), don't develope bad habits, keep mixing up on stuns etc etc.

_Combos:
Starting Stuns
Counting Stun Threshold
Moves to continue stuns

Juggle Finishers

// The rest of it can be found on DOA+
// http://forum.doa-plus.com//index.php?showtopic=728 Juggle list.
// http://forum.doa-plus.com//index.php?showtopic=713 Guide.

****
I've also started a basic guide that's a cross over of ideas that'll help one become good at any fighter but I'm pressed for time so it will take a while. It's gonna be released as a youtube video.

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